Category: Warm-up

Hourglass Relay


Grade level: 3-8
Equipment: None
Game Description: Hourglass Relay is a continuous running and cardio-building activity that gets students moving in the shape of an hourglass. Depending on the group, you can adjust speed of the activity – slow, medium, fast. With a sports team, it might be a great sprinting activity. With a physical education class, it might be a great jogging activity or student choice for speed. Simple yet effective. Read More →

Speedway


Grade level: 1-8
Equipment: 6 cones/pylons
Game Description: A fantastic running or dribbling game with lots of positive review. Teams will run or race on the Speedway, with players on each team taking turns cruising laps. A unique relay-style idea to get imaginations flowing and bodies moving. This is a continuous motion game with lots of room for variations. It can be played competitively or non-competitively. Read More →

Treasure Hunters


Grade level: 3-8
Equipment: Bean-bags, hula-hoops
Game Description: Treasure Hunters will seek out treasure and plunder it from the other teams treasure boxes! Non-stop action and fun, players must think strategy and timing in this game. There are 4 teams going at it for a set amount of time…who can plunder the most! Read More →

Man From Mars


Grade level: K-4
Equipment: None
Game Description: ‘Man from Mars can you take us to the stars?’ – Only if you’re wearing the color green!  The Man from Mars tries to tag the runners who are wearing the colors he calls out. Each round he calls out a new color. Anyone tagged joins him in the middle to help. Another imaginative type of physical education game, tag-style. Read More →

Animals


Grade level: K-2
Equipment: None
Game Description: Such a simple warm-up game! Choose a theme – for example, the jungle. Then students can choose a jungle animal that they will pretend to be, perhaps a monkey or parrot, and spend a minute moving around like that animal, making the animal noises. After a minute, change the theme. For example, the arctic. Students will then choose an arctic animal like a penguin or seal and do the same thing.

Pacman


Grade level: K-5
Equipment: None
Game Description: In the Pacman physical education game, all players must stay on the lines. The Pacman will go around clapping his hands together like a giant Pacman mouth, trying to tag the other players. Once tagged, players also become a Pacman until everyone has been caught – then it’s time for a new round! Great for spatial awareness and switching directions.