Category: Gr 8

Survival Kickball


Grade level: 4-8
Equipment: Kickball (or baseball equipment), bases
Game Description: This game takes the classic game of kickball to another level. Last man standing, survival, be the last kicker on your team to make it to the end! Awesome idea (thanks to Deric Hafer)!

Bank Heist


Grade level: 4-8
Equipment: Beanbags (yellow), mats, scooters, dodgeballs
Game Description: Robbers trying to steal the gold, police try to stop them! Lots of skills and fun involved in this unique game idea.

Tit For Tat


Grade level: 4-8
Equipment: Mats, cones, hula hoops
Game Description: This game is a VERY fun variation (thanks Marshall for this variation) of the widely popular strategy game of “Yoshi”. Two teams faceoff against eachother in this invasion/territory game. The goal of the game is to get as many points as possible by having as many players as possible in the destination zones on the opposite teams side. The rounds are timed (2, 3, 4, 5 mins, or whatever time you’d like). Players are safe on their own half but can get tagged if on the opponents side (unless in a safe area). Tagged players will need to be saved, if a teammate can safely rescue them. LOTS of movement, teamwork, and laughs. Amazing variation to a classic game, thanks again to Marshall.

Throw For The Throne


Grade level: 4-8
Equipment: Foam balls, mats, 2 chairs
Game Description: Awesome idea: set-up castles using mats and chairs, throw dodgeballs to complete tasks, and be the first team to get your knight catching the winning ball while sitting on the throne – lots of great stuff involved here! (Thanks to Curtis Kroetsch for this idea)

Flasketball


Grade level: 5-8
Equipment: Football, basketball court
Game Description: This game is similar to Ultimate Frisbee, but with a football, on a basketball court! Divide your classes into teams of 5 on 5 or less. This also depends on the number of basketball courts you have for class time. The game starts by having the two captains play Rock, Paper, Scissors to determine possession. If you win RPS, you decide if your team will defend or receive. Both teams head under their respective baskets on the basketball court and the defending team throws the football to the receiving team. Play begins by the receiving team picking up the ball, or catching it (this is the only time it can be dropped without a turnover) and begin to advance it toward their basket. The receiving team can only advance the football by throwing it to a team-mate who must catch it and STOP, like Ultimate Frisbee. If it is dropped, the defending team gets possession at that spot to try to advance it in the same manner toward their basket. Points are scored when the football goes through the basketball hoop. Play 5 minute quarters (like basketball) or 2- 10 minute halves, switching baskets at half time. Play round robin games or winners play winners. Some additional rules to follow: Defensive players are NOT allowed to hit the ball out of the hand of the offensive player. The ball can only be swatted out of the air after it has been thrown by a player. The defence can only guard within 1-2 feet of an offensive player (like ultimate frisbee). Some of the older classes will benefit from girl teams play girl teams or boys play boys. Or, you can make a rule, boys pass to girls and girls to boys in order to include all players get a fair chance at playing the game during game play. (Thanks to Mary Kerschbaum for this idea)

Capture The Flag Outdoors


Grade level: 3-8
Equipment: 2 Flags, large playing area
Game Description: This has been the GAME OF THE YEAR at our school. LOTS of Fun, many skills and laughs have been had. Competition at its finest, and what a workout. It’s the standard version of Capture The Flag brought to physical education class! Find a large area (field, community center, playground, bushes, forest), make 2 teams, and get started. Teams spend a minute hiding their flag on their half of the area (no peeking). Once hidden, GO! The goal of the game is to capture the other teams flag before they capture yours and bring it across the middle line. Careful on the opponents side, because if you get tagged, you go to the jail for 2 mins. The tagger needs to tap the jail (a bench or something) and then they can resume play. No puppy-guarding the flag. Add in extra rules as you see fit, please watch the video for more specifics, I don’t have the time or the will to type everything out… just want to say thanks to Paul Grosskopf, a friend and colleague for setting all these things up for us this year (rules, mods, locations, flags, etc).