Category: Gr 7

Partner Fitness


Grade level: 4-8
Equipment: None or variety
Game Description: In this fitness activity, players will have fun and get sweaty through a variety of exercises. Players must first choose a partner. 1 partner goes to an exercise to start while the other starts and the end line. On the “go” signal, half the players will be exercising for 45 seconds (or whatever time is chosen) while the other half is running back and forth from end line to end line. After 45 seconds yell “switch” and the partners switch roles. They will then cycle through the same format every 45 seconds until completing all 6 or 8 exercises. Take a break, get a drink of water, and go again!

4-Way Capture The Flag


Grade level: 4-8
Equipment: Flags (beanbags or other), cones
Game Description: 4 teams will face-off in this version of capture the flag, each starting in their own quadrant in the gym or playing area. There needs to be a safe zone in each quadrant marked off with cones – this is also the place for the flags to be collected into. The goal is to be the first team to collect all 6 of your teams color flags. Before the game begins, 2 flags of each of the other teams colors are placed into your teams safe zone area (just not your own teams flags). So each team starts with the other teams flags. Teams are safe only in their own quadrant or the safe zones. If a player is in a different teams quadrant, he or she can get tagged. When tagged, that player must sit where they got caught and hope for a teammate to come save them (tag them) – then they both take a free walk back to their area. If tagged with a flag in their hand, that flag needs to be returned first, and then sit down where tagged. Try it out as a fun variation of Capture the Flag! (Thanks to Lauren Venera)

Submarines & Mines


Grade level: 2-8
Equipment: 3 hula hoops, 6 foam balls
Game Description: This game is similar to the British-bulldog type of game, except the tagger(s) in the middle area get foam balls. The main object of the game is that the runners will try to go from one end of the gym to the other end without being touched by the submarines’ torpedoes (soft balls) or the mines (participants who got tagged laying on the floor on their stomach).
– 3 hula hoops are placed in center of play area – middle of gym.
– 1 captain in each submarine (hula hoop) each with 2 balls.
– at the signal, runners must try to go across gym without being touched by ball (even if it touched the ground first); if they get touched, they become mines and lay on the floor on their stomach. The only way they can move is by pivoting on their stomach. They try to assist the submarines by touching the passing participants either with their feet or hands.
– the last 3 to survive become the submarines.
– the submarines’ captains must be in their submarine while throwing and can run to fetch their balls but must come back in subs to throw again.
– remember that with the ‘go’ signal, everyone is in play until they reach a safe zone at the other end of gym.
(Thanks to Bernard Boulerice)

Frisbee Noodle


Grade level: 5-8
Equipment: Cones, Noodles (or hula hoops), Frisbees (or footballs)
Game Description: This is a throwing accuracy game to work on frisbee tosses. First, divide the class into groups of three. Each player must stand by one of the cones that should have already been distributed on the ground in a set of 3 (this activity is best played outside for space reasons but can be played inside if needed). The player on the far left of the field will have a disc while the middle player must have ONE noodle. Noodle person must bend their noodle to form a circle/oval/loop. Person on the far right has the job of retrieving the disc and running to the throwing cone.

How it works:
1) The thrower will throw the frisbee in a attempt to get it to travel through the noodle that the player in the middle has made. The Noodle person is allowed one step to their right or left to get the disc to travel through. If the disc travels through, they get 1 point for their team. The retriever will get the disc and run as fast as they can down to the throwing cone. At this point, every player shifts up one cone so that they are now playing a different position. Each teams counts their points out loud so that everyone knows how many point that they have.
2) The first team to get to 10 points wins (This can be changed at the discretion off the teacher).
3) The object is to work on accuracy with the throws to ensure that the disc remains level and flat while being thrown (a prerequisite would be to have worked on back hand throws first).
4) The teacher can incorporate different throws into it in order to increase difficulty with the activity.

(Thanks to Brian Burn)

Flag Tag 2


Grade level: 4-8
Equipment: Flags, cones
Game Description: This is another action-filled flag tag game to try out in P.E. class (thanks to Lauren Venera, who has already submitted some great game ideas)! Start by making 4 coned areas in each corner of the gym. Then create 2 teams (usually yellow and red) since that’s what most of the flags for flag football are. Once you have your two teams, split them again and they go in corners diagonal to each other. On the go signal or whistle, players will enter the playing area and try to pull the flag of the opposite team. If a player gets their flag pulled off, they are “out”. However, out means they go to the starting area out of the main playing area and perform exercises. Best idea is to have a white board with a list of exercises up and players work their way through the list. Play continues until there is no one of a certain color left. Once the round is over, put up some new exercises, get players to the corners, and start again!

Rescue


Grade level: 1-8
Equipment: 4 scooters, 4 mats, 4 ropes
Game Description: Object of this game is to “rescue” teammates off of “Danger Land” and get everyone to “Fun Land”. Explain that Danger Land is a dangerous place to live due to earthquakes, fires, flooding, dinosaurs…; while Fun Land is a safe pleasant place. Each team is allowed one boat (a floor scooter) and one rope. Players are not allowed to touch the water or else they will have to return to Danger Land. It is up to each group to figure out the best way to get their team across the ocean (without touching water). Students are allowed to stop at the island, but will want to continue their journey to Fun land, because there is no food on the island. This is not a race (although you could add that challenge for a little bit of competition) – teams just try to make it! If a group finishes first have them repeat again!
(Thanks to Mark McConnell)

Castle Pool


Grade level: 4-8
Equipment: Foam balls, hula hoops, bowling pins
Game Description: CASTLE POOL (The teams castle is like the 8 ball in pool)…

– Class divided in two teams by the center line, just like a typical dodgeball game for example.
– Each team sets up a castle in the corner of the basketball court (down by the baseline).
– Each team will also set up 7 bowling pins on their side in the volleyball court.
– Each pin can have one guard only.
– The object of the game is for one team to knock down the other teams pins before they can attack their castle. If they knock their castle down before all there pins have been knocked down then they automatically lose the game. This being just like the game of pool where the 8 ball can’t be sunk until the end.

Great Game and Kids left begging to play again!
(Thanks to Erin Parsons)

Mystery Tag


Grade level: 2-8
Equipment: Exercise mats
Game Description: Mystery Tag is a tag game with the familiar back-and-forth style used in games like British Bulldog…players must cross from one side of the gym to the other without being tagged. If they are tagged they become “It”. It works great for all grades 2-8.
To set up the game, folded gym mats are standing upright around the gym (maybe start with three mats standing in the middle of the gym). Designate start and finish lines on the gym (ex. you must run from green line closest to the wall, to the green line closest to the far wall). Use Pylons to mark safety lines if needed. To start a round the person who is “It” or teacher will say “face the wall”, to notify players to face the wall. When players face the wall, the teacher or “It” person will count back from 5 seconds allowing the “It” person to hide behind a mat. When the “It” or teacher says zero, the round starts and players are free to run across the gym. Who ever is tagged is instantly it and can tag other runners. When everyone makes it across safely, the round is done and the “It” people will now say “face the wall” once more. This process repeats until everyone is “It”.

– If players are tagged, they are it
– If players touch a mat, they are it
– If players peek, they are it

Modifications:
– Add more mats scattered around the gym for more places to hide
– Longer hide period

Hope you enjoy Mystery tag.
(Thanks to Kris Barchuk. This game is also played as “Hideout” found in “The Great Games Handbook” by Kevin Tiller found here: http://www.physedreview.weebly.com – check it out!)