Category: Gr 1

Stunt Pilots


Grade level: K-3
Equipment: Variety
Game Description: Stunt Pilots is sure to be a hit – what kid doesn’t want to fly their own plane and do a whole bunch of tricks: through the mountain range, low flying, spins, backwards, bumpy riding, straight edge, and more! Either let them fly around and explore the areas on their own, or tell them all where to go at what time “ex, TO THE MOUNTAINS! UNDER THE POWERLINES! LAND IN THE WATER!” Takes just a bit of set-up before beginning, students don’t need to handle any of the equipment at anytime either, so it can be used with covid-19 measures in place. Start-up the engines and hope you enjoy this original Physedgames game!

Distance Relays


Grade level: K-8
Equipment: Cones
Game Description: This is a 2-person relay format to get players nice and sweaty. Lots of different variations can be performed (could be 100s if you’re creative enough)! So go find some room outside, or play in the gym! Partners will take turns going back and forth to the middle circle to perform whatever action or exercise you choose to get the job done – make it continuous for a certain amount of time, or race, race, RACE!

Treasure Chest


Grade level: K-4
Equipment: Cones, Hula Hoops, Random Objects or Toys (ex. from dollar store)
Game Description: This game is a super fun relay style collecting games, where players team up to try to collect treasures! The treasures (toys, equipment, objects) are dumped out onto the floor on one side of the gym. On the other side of the gym, relay teams set up each behind a cone. Each team also has a hula hoop as a collection area to put their treasures in. Before the game starts, the teacher chooses a few “secret treasures” from the pile and tells the teams that whoever finds the ‘secret treasures’ wins the round – and the losing teams perform an exercise like 10 jumping jacks. Or you could play where the team with the most wins. Or team that collects the most of a certain color. Lots of different ideas! Also, instead of running, players could try skipping, gallopping, backwards, etc to work on different basic transport skills. Have fun with Treasure Chest today, hope you enjoy this physedgame!

10 Second Tag


Grade level: 1-6
Equipment: None
Game Description: This is a fast-moving tag game, where the tagger is constantly switching (every 10 seconds or sooner). The runners/flee’ers will start in a playing area (maybe within half of the gym) and the remaining players form a line waiting for their shift to tag. They don’t wait long though, as the teacher blows the whistle every 10 seconds or sooner for the next person in line to jump in to tag. Anyone who is tagged simply goes to the back of the line, and the game continues on as such. This is a great game for learning the names of new students. As the players are standing in line, the teacher can talk to them and learn their names. Try it out! To speed it up even more, try having 2 players go in to tag at a time. (Thanks Joel Sweetland for this idea)

The Border


Grade level: K-4
Equipment: None
Game Description: The Border is a similar type warm-up or tag game to that of British Bulldog:
1) All players line up at one end of the gym (except tagger in the middle).
2) Gym is split into 2 sides with a line straight down the middle.
3) On side 1, you can never have your footsoles on the floor (must crawl, roll, seal walk, etc).
4) On side 2, you can move however you like (example: running).
5) If tagged, you join the taggers team.
6) You choose which side you move on when each round begins BUT you can switch ONE TIME EACH ROUND. This is also the case for the tagger.
(Thanks to Daniel Norrman)

Rescue


Grade level: 1-8
Equipment: 4 scooters, 4 mats, 4 ropes
Game Description: Object of this game is to “rescue” teammates off of “Danger Land” and get everyone to “Fun Land”. Explain that Danger Land is a dangerous place to live due to earthquakes, fires, flooding, dinosaurs…; while Fun Land is a safe pleasant place. Each team is allowed one boat (a floor scooter) and one rope. Players are not allowed to touch the water or else they will have to return to Danger Land. It is up to each group to figure out the best way to get their team across the ocean (without touching water). Students are allowed to stop at the island, but will want to continue their journey to Fun land, because there is no food on the island. This is not a race (although you could add that challenge for a little bit of competition) – teams just try to make it! If a group finishes first have them repeat again!
(Thanks to Mark McConnell)

Gingerbread Man Tag


Grade level: K-5
Equipment: 4 exercise mats
Game Description: Gingerbread Man Tag is a great stand-alone or Christmas tag game for players to enjoy.

– Set-up mats in the corners (or mats along each end of the gym, if you’d like to play British Bulldog style).
– All players lay down on one of the mats.
– The tagger (baker) stands in the middle and says, “Run, run as fast as you can, you can’t catch me I’m the gingerbread man.”
– The players then run to get to a different mat while trying not to get tagged by the baker. If they get tagged they help in the next round. Players that make it to a mat without getting caught just lay down on the mats to prepare for the next round.

This is an easy game and a great game as it involves running and jumping up to run which is always a blast in the gym. Teacher can even start as the baker which really gives the kids a kick. (Thanks to Shari Wenzel for this game idea).

Rollerball


Grade level: 1-6
Equipment: 1 or 2 playground balls
Game Description: Rollerball is best played on a basketball court. Divide students into two teams (perhaps use a basketball court for this game). Each team spreads out on their half the basketball court. Players from opposing teams cannot cross the center line. The object of the game is to roll the ball across the opposite end line. If the ball crosses the opposite end line a point is awarded to the team who rolled the ball.
If the ball goes out of bounds, the closest player from the team whose side is closest to the ball will raise their hand before chasing the ball. Once retrieved, that player rolls it in to a teammate so the game can continue. Whenever a player has the ball, they have 10 seconds to do something with it (either roll it or pass it to a teammate). They are allowed to move around with the ball and get close to the half court line before rolling the ball. Emphasize that they can’t cross the half court line when they roll the ball. If they step across the half court line when the roll it, no point is awarded.
– Encourage lots of passing to other teammates.
– Emphasize to the students that the ball must be rolled and not thrown.
– Start off with one ball in the game and after about 15 minutes of play, add the second ball.
– You can also set up cones outside the end lines. If a cone is hit by a ball, an extra point is awarded.
(Thanks to Doug Gorham for this game idea!)