Category: Gr 3

The Spy


Grade level: 3-8
Equipment: None
Game Description: The Spy is a classic game of mystery where one player is chosen as the spy who goes around and poisons the other players. They do this by sneakily winking at them (so if you get winked at, you’re poisoned)! A poisoned player must quietly drop to the ground and lay there, or in the case of PE class they can hold a plank instead to make it more challenging. It’s important in this game that players are all making eye-contact the entire time, no dodging glances. The spy will try to poison all players to win the round. BUT in order to do this, the spy must be very sneaky – because if a different player sees that a spy has winked at someone, that player can put up their hand and say “I found the spy!” – If that player is correct, the round is over. If they were mistaken, that player is OUT!

Distance Relays


Grade level: K-8
Equipment: Cones
Game Description: This is a 2-person relay format to get players nice and sweaty. Lots of different variations can be performed (could be 100s if you’re creative enough)! So go find some room outside, or play in the gym! Partners will take turns going back and forth to the middle circle to perform whatever action or exercise you choose to get the job done – make it continuous for a certain amount of time, or race, race, RACE!

Pinball Soccer


Grade level: 3-8
Equipment: Foam Balls, Skipping Ropes, Pins
Game Description: This is a simple game to work on attacking, defending, kicking, guarding, accuracy, and as always it’s lots of fun! Players in the middle area will each defend a pin in hopes that it doesn’t get knocked over. The attackers along the sides will be constantly kicking foam balls to try to knock over the pins. Each pin down is a point for the attackers. Play up to a certain score, or for a determined amount of time. This game can be used WITH or WITHOUT covid-19 measures in place, hope you enjoy!

Treasure Chest


Grade level: K-4
Equipment: Cones, Hula Hoops, Random Objects or Toys (ex. from dollar store)
Game Description: This game is a super fun relay style collecting games, where players team up to try to collect treasures! The treasures (toys, equipment, objects) are dumped out onto the floor on one side of the gym. On the other side of the gym, relay teams set up each behind a cone. Each team also has a hula hoop as a collection area to put their treasures in. Before the game starts, the teacher chooses a few “secret treasures” from the pile and tells the teams that whoever finds the ‘secret treasures’ wins the round – and the losing teams perform an exercise like 10 jumping jacks. Or you could play where the team with the most wins. Or team that collects the most of a certain color. Lots of different ideas! Also, instead of running, players could try skipping, gallopping, backwards, etc to work on different basic transport skills. Have fun with Treasure Chest today, hope you enjoy this physedgame!

Bottle Shuttle


Grade level: 3-8
Equipment: Cones, Recycled Plastic Bottles
Game Description: This game is played using recycled plastic bottles (1 for every player in the game). First you will need to cut the bottles in half (the upper half is the shuttle and the lower half is the bottle). Then players will line up at the starting line, each holding the shuttle part in their hand while their bottle part is on the ground/floor directly in front of them. At the starting whistle, players drop the shuttle, trying to have it land in the bottle. If successful, that player would take a step forward to the next cone. And so on so forth. First to the finish line wins! Play individually against each other, or team challenges. (Thanks to Dr. Mehdi Dehghani in Iran)

Hawks & Doves


Grade level: 2-6
Equipment: Benches, cones
Game Description: The 2 opposite corners of the court are cornered off with cones – those are the nests. The doves (runners) start from one nest and attempt to get all of them to end up in the other nest. Start with just 1 or 2 Hawks in the other nest (taggers). All the other students are doves. Between the nests, somewhere in the middle of the court is a bench – that is the cage.
The doves start from one of the nest, the hawks from the other. Once the hawks leave their nest, the game starts. Once the hawks leave the nest they cannot enter either nest anymore. The nests become safe areas for the doves. The Hawks tag as many doves as possible. The caught doves stand up on the bench (the cage). The free doves have to go to free them by running to them and tag (touch them). In rare cases all doves manage to end up all together in the opposite nest. Or all are in the cage. Usually some are in the cage, others leave the finish nest to save them and get caught themselves. After some time stop the game and chose another student to be a hawk! (Thanks to Dani Uzunova)

10 Second Tag


Grade level: 1-6
Equipment: None
Game Description: This is a fast-moving tag game, where the tagger is constantly switching (every 10 seconds or sooner). The runners/flee’ers will start in a playing area (maybe within half of the gym) and the remaining players form a line waiting for their shift to tag. They don’t wait long though, as the teacher blows the whistle every 10 seconds or sooner for the next person in line to jump in to tag. Anyone who is tagged simply goes to the back of the line, and the game continues on as such. This is a great game for learning the names of new students. As the players are standing in line, the teacher can talk to them and learn their names. Try it out! To speed it up even more, try having 2 players go in to tag at a time. (Thanks Joel Sweetland for this idea)

Submarines & Mines


Grade level: 2-8
Equipment: 3 hula hoops, 6 foam balls
Game Description: This game is similar to the British-bulldog type of game, except the tagger(s) in the middle area get foam balls. The main object of the game is that the runners will try to go from one end of the gym to the other end without being touched by the submarines’ torpedoes (soft balls) or the mines (participants who got tagged laying on the floor on their stomach).
– 3 hula hoops are placed in center of play area – middle of gym.
– 1 captain in each submarine (hula hoop) each with 2 balls.
– at the signal, runners must try to go across gym without being touched by ball (even if it touched the ground first); if they get touched, they become mines and lay on the floor on their stomach. The only way they can move is by pivoting on their stomach. They try to assist the submarines by touching the passing participants either with their feet or hands.
– the last 3 to survive become the submarines.
– the submarines’ captains must be in their submarine while throwing and can run to fetch their balls but must come back in subs to throw again.
– remember that with the ‘go’ signal, everyone is in play until they reach a safe zone at the other end of gym.
(Thanks to Bernard Boulerice)