Category: Fitness

Mirror Mirror

Grade level: 1-5
Equipment: Music
Game Description: Mirror Mirror could be a stand-alone game, could be used as a warm-up, or fitness activity. Quite a bit of action in this one. Start by dividing players into 2 equal groups. One group stands outside the basketball court line, while the other group stands inside. When the music plays, the group on the outside runs in one direction, while the group on the inside runs in the opposite direction. When the music stops, the group on the outside STOPS and FREEZES into any position/pose that they want. The players from the inside must then go and stand in front (1-2 meters apart) of a frozen player and copy or mirror the pose. Then the outside group becomes the inside group, vice-versa. If there’s an odd number, assign 1 player that is allowed to join a group. For older students, challenge them with a fitness pose – like a plank, side plank, lunge, squat, etc. Give it a go, let us know what you think! (Thanks to Anne Guilmaine for this idea)

Pace Setter

Grade level: 3-6
Equipment: Cones
Game Description: Another great game idea thanks to Joe Defreitas. This one is to help students practice pacing themselves (slow, mid, fast – walking, jogging, running) and for long distance. Set-up cones to form a large oval, enough cones 1 for each player, in a large area. Cones should be in a color sequence/pattern (example: red, green, yellow, blue, repeat). Every player must sit behind their own cone and remember which cone is theirs. The teacher or coach will have a stopwatch and tell the players they need to do 1 lap (up to you how many laps) in exactly 40 seconds. The winner is the player who got back around to their cone in the specified time that you said. So in order to be successful they will have to either walk, jog, or run.

Distance Relays

Grade level: K-8
Equipment: Cones
Game Description: This is a 2-person relay format to get players nice and sweaty. Lots of different variations can be performed (could be 100s if you’re creative enough)! So go find some room outside, or play in the gym! Partners will take turns going back and forth to the middle circle to perform whatever action or exercise you choose to get the job done – make it continuous for a certain amount of time, or race, race, RACE!

Partner Fitness

Grade level: 4-8
Equipment: None or variety
Game Description: In this fitness activity, players will have fun and get sweaty through a variety of exercises. Players must first choose a partner. 1 partner goes to an exercise to start while the other starts and the end line. On the “go” signal, half the players will be exercising for 45 seconds (or whatever time is chosen) while the other half is running back and forth from end line to end line. After 45 seconds yell “switch” and the partners switch roles. They will then cycle through the same format every 45 seconds until completing all 6 or 8 exercises. Take a break, get a drink of water, and go again!

X-Circuit Fitness

Grade level: 5-8
Equipment: Agility ladders, poly spots, exercise mats, other fitness equipment (optional)
Game Description: X-Circuit fitness is a fitness activity that can be done with small or large groups. Choose ANY six fitness activities of your choice (plank, lunges, pushups, curls, jumping jacks, etc – the ideas are endless). Set-up the “X” circuit using agility/fitness ladders and poly spots, as shown. Students will start at a certain location, spread out fairly evenly, and for 2 minutes they will run through the circuit, completing everything in a directional path chosen beforehand. Students will go through as many times as possible in the 2 minutes (but stress that proper form and technique is more important than speed). After the 2 mins are over, a quick break – maybe 30 seconds. And then go again. Repeat as desired. Switch up time duration or fitness exercises as desired.

Rock Paper Scissors War

Grade level: 2-6
Equipment: Cones
Game Description: Rock Paper Scissors War gets you moving (and playing some R.P.S. in some fun competition). In this game, players in teams of 4 or 5 face each other at opposite ends of a gym or playing area (ex. blue vs yellow). In front of each teams’ line about a metre out is a cone to mark where a point is scored. On the “GO” signal or whistle, the first person in each line will run towards each other until they meet – they play R.P.S. (HINT: if they play with their sides turned towards their teammates, then they’ll be able to see and react more quickly). The loser of R.P.S. (ex. yellow) returns to the back of their line, while the winner (blue) continues running towards the opposition (yellow) cone. By now the next person in the yellow team should be running towards the blue player advancing towards their cone. Wherever they meet they play R.P.S… the winner continues, the loser goes to the back of their line and hopefully the next in line has reacted and is running out to meet the advancing player, etc, etc, continue, continue. Try it out and have some fun! Play for certain time, or up to a certain amount of points. (Thanks to Pete Anderson)

Fitness Musical Hoops

Grade level: 2-8
Equipment: Hula hoops, music
Game Description: In this fitness or warm-up game, hula hoops are placed around the basketball court perimeter. Choose a direction for players to travel: clockwise or counter clockwise staying on the outside of the basketball court line. Players cannot cross through center. Once the music starts they perform the cardio exercise of the teacher’s choice: jogging, running, skipping, cross-overs, etc. When the music stops they must get to a hoop within a few seconds. There can be as many people inside any hoop as possible, however everyone must be in a hoop. If anyone person is not standing inside a hoop, including all feet, then the entire class must do reps of a muscular exercise (push-ups for example). Once completed, a new cardio activity is given, the music begins again and the students do the next activity, however, once the music begins and the students are moving, the instructor removes one hula hoop from the game, etc, etc, until there is only one hoop left. At this point, give two jumping jacks per person for every one person that doesn’t make it into the hoop. And that’s fitness musical hoops!
(Thanks to Paul Ford for this game idea)

Jump Jump Fit

Grade Level: 5-8
Equipment: Skipping ropes, lilly pads
Game Description: In Jump Jump Fit, players will get a good fitness cardio workout. Partners will find an area and set-up in the gym. 1 player will get the skipping rope. 1 player will place down 5 lilly pads on the floor to jump in a sequence. When groups are ready, the teacher or leader will set the timer for 1 minute and it’s go time! The player with the skipping rope will see how many skips he/she can complete in the minute. The other player will see how many reps of jumping on the lilly pads he/she can complete in the minute. After the minute, partners switch and go again. Try adding skipping tricks or 2-foot, left-foot, right-foot jumps and switch things up.

Army & Navy

Grade Level: 2-8
Equipment: None
Game Description: This fitness or warm-up/running game is a calling game. The caller (usually the teacher) calls out these commands:

Army: Run to one side of the gym
Navy: Run to the other side of the gym
Hit the deck: Lie face down
At ease: Stand up

Try adding some rules such as “first one to Army gets a point” or “last one to Navy is out”. Players must be careful to wait for the “At Ease” command before getting up to run somewhere. Or add your own ideas to modify this quick physical education game to suit your needs. (Thanks to Justin for this game idea)