Category: Gr 5

Mini Skills Triathlon

Grade level: 5-8
Equipment: Beanbags, Hula hoops
Game Description: A great ‘mini’ triathlon using THREE different important skills. This idea could be a great introduction to talking about an official triathlon (endurance race – swimming, cycling, running). Get students practicing their underhand toss, balance, and kicking skills, while also getting sweaty in a fun competition. Not much equipment is required, just some patience and good work ethic to get the job done! Each student will need a beanbag and a hula hoop. Give the instructions, explaining the three different parts to this triathlon, and GO!!! Race is on! Or if you don’t want it to be a race, simply have them complete it in their fastest time possible. Control is key, explain how finding the balance between control and speed is super important!

Dice Dribblers

Grade level: 4-8
Equipment: A foam dice, basketballs
Game Description: Fun little activity to work on the all-important dribbling skill! Groups will start along one of four sides of the court, each with a basketball in hand (or a ball at their feet for soccer, or stick in hand for hockey). The teacher will roll the big dice to see what number it lands on. Depending on the number it lands on, something will happen: Numbers 1-4 are for each of the four groups… if it lands on their number, they will complete a wave of dribbling to the other side and back. Numbers 5 and 6 are for rotations clockwise and counterclockwise. The players who aren’t moving while others are performing their wave of dribbling can simply dribble on the spot, weak hand, strong hand, figure 8s or whatever you’d like! Try it out and hope you and your students enjoy another Physedgames original game!

The Great Outdoor Treasure Hunt

Grade level: K-8
Equipment: Nature
Game Description: What better way to use outdoor space than a scavenger hunt!? This hunt is a bit different from your typical hunt, because instead of a list that players need to just check off when they see the items, they must BRING THE ITEMS HOME to their collection area. You can and should create a secret treasure item that you’ve hidden somewhere outside beforehand (for example hide a Kleenex box somewhere good and players need to also retrieve a tissue from the box). Simply start by creating a home area where individuals or partners (depending how you want to do it) put their hula hoop on the ground, which is their collection area to bring the items into. Next, go over the rules with all students, and give them a list of the items (or leave a master poster at the home area so they have to use their memory). Note that they can only bring 1 item back at a time! Obviously choose items that students can find or access in your area/community. Stress the importance of respecting property and not taking things that they shouldn’t. At the end, players will return all the items that need to be returned!

Mini Basketball Relay

Grade level: 5-8
Equipment: Basketballs, hoops
Game Description: A simple relay idea to practice basketball skills: dribbling, shooting, rebounding. Players are sure to have a fun time playing off against each other to try to be the first team to score 10 baskets (or most baskets made in a certain time)! Best to use small groups/teams of 2-3 players per team on half courts, but could also be done on full court. Each player has their own ball. Each team faces their own hoop. On the go signal, the first player from each line dribbles the ball towards their hoop and takes a shot where they feel comfortable. Players continue to shoot until one of them scores a basket. At that time, the team who scored must yell out their score (for example, “THREE”!) and then the players must retrieve their ball and return to their teams line. As soon as they return, the next player in line can go. Game continues on and on like this! One rule you can add is that the students waiting in line can practice their dribbling skills so that they’re not just standing there (although they shouldn’t be standing for too long anyways). Should be LOTS OF FUN! (Thanks Zane Gardner for inspiring this game idea).

Last Man Standing

Grade level: 3-8
Equipment: None
Game Description: Just like the name says, students will try to be the ‘last man standing’ or the last one left. It’s an elimination type game, but don’t worry – the ones who are eliminated aren’t actually standing around doing nothing once they’re out – they must perform some exercises or alternate activity until the round is over. The game is played inside the basketball court area (or outside in an area marked off by cones). On the go signal, or along to music, players will move around as they wish inside the play area. When the teacher says stop, or stops the music, all players must choose one of the following actions: sit, stand, lay down, kneel down. And then the teacher will call out one of those actions (for example: STANDING) so therefore all players who are performing that action are OUT. Once out, they go outside the play area and perform exercises chosen beforehand until the round is over. Repeats like this until there’s 1 left..

The Spy

Grade level: 3-8
Equipment: None
Game Description: The Spy is a classic game of mystery where one player is chosen as the spy who goes around and poisons the other players. They do this by sneakily winking at them (so if you get winked at, you’re poisoned)! A poisoned player must quietly drop to the ground and lay there, or in the case of PE class they can hold a plank instead to make it more challenging. It’s important in this game that players are all making eye-contact the entire time, no dodging glances. The spy will try to poison all players to win the round. BUT in order to do this, the spy must be very sneaky – because if a different player sees that a spy has winked at someone, that player can put up their hand and say “I found the spy!” – If that player is correct, the round is over. If they were mistaken, that player is OUT!

Distance Relays

Grade level: K-8
Equipment: Cones
Game Description: This is a 2-person relay format to get players nice and sweaty. Lots of different variations can be performed (could be 100s if you’re creative enough)! So go find some room outside, or play in the gym! Partners will take turns going back and forth to the middle circle to perform whatever action or exercise you choose to get the job done – make it continuous for a certain amount of time, or race, race, RACE!

Pinball Soccer

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Grade level: 3-8
Equipment: Foam Balls, Skipping Ropes, Pins
Game Description: This is a simple game to work on attacking, defending, kicking, guarding, accuracy, and as always it’s lots of fun! Players in the middle area will each defend a pin in hopes that it doesn’t get knocked over. The attackers along the sides will be constantly kicking foam balls to try to knock over the pins. Each pin down is a point for the attackers. Play up to a certain score, or for a determined amount of time. This game can be used WITH or WITHOUT covid-19 measures in place, hope you enjoy!

2v2 Mini Volleyball

Grade level: 4-6
Equipment: Volleyballs, Skipping Ropes, Cones
Game Description: Another fun volleyball idea to get players hitting more reps and more contact with the ball in small sided games. It’s really so simple: make groups of 3 players, middle player holds skipping rope over head as net, use cones at the end for out of bounds. There are some simple rules like no spiking of course, as well switch the net holder every 3 points. That’s about it (thanks to Angelo Gasparro)!

Beat The Card

Grade level: 4-8
Equipment: Volleyballs, Deck of Cards
Game Description: This is a great volleyball skill-working game to practice PASSING. Students need to be in groups between 3-7 people. They get into a bump circle.
A student from each group will pick up a playing card from the deck in the middle and bring it back to their group. Whatever the card is, they have to beat the card. If its a face card they have to get 11, 12, or 13 passes in a row before ball hits the ground (corresponding with Jack, Queen, King). If they pull a 5 they have to get 5 passes in a row.
If they beat the card, they keep it. If they don’t, the card goes back into the deck. For every card they beat, they get that amount of points. They are competing to see which group can collect the most points. Variations: give them 2-3 opportunities to beat the card depending on the age level. Can also have them do an exercise if they do not beat the card. (Thanks Angelo Gasparro)