Category: Team-building

Sinkerball

Grade level: 2-6
Equipment: Scooters, pins, skipping ropes, cones
Game Description: Sinkerball is a PHYSEDGAMES original game that combines teamwork with throwing, rolling, kicking, goaltending/blocking, balance, speed, and finesse. 2 teams face-off against each other in either a “who-can-last-the-longest” set of rounds, or point-scoring game. 1 team starts along an end of the gym as the “tugboats” pulling their cargo (a plastic pin balanced on a scooter, pulled by a skipping rope). Each player on that team has their own cargo to pull. The other team is along the sides in a designated throwing area (use cones) – they each have a foam ball or 2 to start with. On the “GO” signal, the tugboats try to travel back and forth from wall to wall as many times as possible, keeping their pin alive (ie, not fallen over, either by self mistake by pulling too fast, or from a ball hitting it down). The throwers will of course try to knock off the pins from the scooters! When a player’s pin is knocked over, that player isn’t out – he or she can then go and block/guard one of their teammate’s pins as they continue travelling along. Eventually, the whole team surrounds their last member’s pin/cargo trying to keep it up until it finally falls and then the 2 groups switch roles for the next round. Points can be earned every time a player makes it safely to an end. Or see which team lasts the longest before all pins are down. Have fun as usual!

Four Corners

Grade level: 3-8
Equipment: Cones
Game Description: In this teamwork fitness game, there are 5 groups (can be of any number: 3, 4, 5…). Four of the groups start each at a corner cone that make up a large square in the playing area. 1 team starts at the cone in the middle of the square. Members of each group must hold hands at all times, and not break the link. On the “GO” signal, the groups in the corners must leave their corner and try to get to a different corner cone (can’t go diagonally through the middle area). The team in the middle will also try to get to a corner spot/cone before a different group. In the end, 1 team will be left without a corner spot (since there are only 4 corners, and 5 teams). That remaining team goes to the middle. Now again the teacher will yell “GO” and the whole process repeats. The team who doesn’t make it to a corner of course goes to the middle. Etc, etc, etc. Remember that players in the groups must hold hands through the process. Also try switching it up by giving each team a soccer ball to dribble together as they move. Or hop on one foot, or ???

Streets & Alleys

Grade level: 2-8
Equipment: None
Game Description: Streets & Alleys is a great small space game – perfect for a classroom when the gym is unavailable. A large group of players work together to form rows and columns (streets and alleys) that give pathways for the cat and mouse to travel through. The cat tries to chase the mouse to catch him, but the group (which consists of something like a 5 x 5 group of players) keeps switching who they’re holding hands with, depending on when the caller/teacher calls “Streets” or “Alleys”. Players in the large group must be close enough that they can easily switch who they’re holding hands with to form the streets and alleys. The cat and mouse are NOT allowed to run – they must POWERWALK. Also, the cat and mouse cannot go under or over or through the people holding hands. Give a time limit, or go until the mouse gets caught and then give other players a chance to be the cat and mouse! (Thanks to Eric for this game idea)

Snakes

Grade level: 4-8
Equipment: Up to 50 small objects (beanbags, cones, balls, etc), mesh bags (or containers)
Game Description: Snakes is a team-building game that has players moving around together quickly and swiftly as snakes, trying to pick up as many objects as they can. Here’s how to get started: spread all of the small objects somewhere along the floor, have groups form snakes (maybe 4 or 5 players per snake – each snake has a head, body, and tail), and give the last person in line (the tail) the collection bag. Basically, on the starting whistle, all the snakes will travel around trying to collect the objects from the floor. However, only the HEAD (front person) of the snake is allowed to pick up the objects. Then the object MUST be passed down the snake from player to player all the way to the tail, who can then place the object into the bag. Play this game for a specified time limit, or until all objects have been collected. Switch up groups, or create different sizes of snakes. As usual, think of ways to modify or spice up this game to suit the needs of your players!

Hula Hoop Rescue

Grade level: K-5
Equipment: Cones, Hula hoops
Game Description: This teambuilding relay-type game will really get the players moving and working together. Create teams and have 1 player from each team start behind a cone with a hula hoop, facing his teammates across from him at the opposite cone. On the signal, the players with the hula hoops will run across to their teammates and “save” or “rescue” the first person in line by placing the hula hoop over them. Then the two must travel together back to the original cone. The one who was rescued then becomes the rescuer and continues on to save the next person, etc, etc until all players have been saved and brought to the starting point. But that’s not it – once all the teammates have been rescued, the team must then join hands and race to pass the hula-hoop from person to person by passing their bodies through the hula hoop. Hands may not come apart during the hula-hoop pass. The team to complete both tasks first wins a point or the round. As always, play again and again!
(Thanks to Mike @mdfrailoli for this game idea).

The Number Game

Grade Level: K-6
Equipment: None
Game Description: This warm-up or teambuilding game is simple, yet awesome! Students spread out in the playing area. Give maybe 20-30 seconds for them to just run around and around (or skip, hop, gallop, spin, etc). When the time is right, the teacher yells out a number (example, “SIX!”) and then the students must quickly form groups of 6 (or whatever number is called). Any players who didn’t make a group must complete 6 jumping jacks or exercise of choice. Then play again! Great to play along with music. Especially a great idea for large groups of students. Also, a good discussion about inclusion and personal/social feelings could be attached to this game.

The Maze

Grade Level: 2-8
Equipment: Poly spots (lilly pads)
Game Description: This is a teambuilding game where students take turns trying to find their way through the maze of lilly pads and get to the end. But with every wrong move, they must head to the back of the line and give someone else a chance. It’s great for memory-practice, communication, and team activity. Create fun and challenging mazes, switch up the leaders, and give it a go!

Ants On A Log

Grade level: K-6
Equipment: None
Game Description: Ants on a Log is a teamwork or team-building strategy game. The Ants (students) stand in an initial order on the log (a line or a bench). The goal is that the players attempt to reverse their position or order without falling off the log Read More →

Back-To-Back

Grade level: 2-6
Equipment: None
Game Description: Back-to-Back is a relationship building trust game. Partners stand back-to-back and work together to try to get into a seated position without using their hands. Once seated, they try to get back up. Then move onto bigger groups and really watch the fun begin! Groups of 4, 6, or even more! Read More →