Grade Level: 2-8
Equipment: Foam balls, pins, pinnies
Game Description: In Pinball, there are 4 teams: throwers, rollers, retrievers, and goalies. Each team has it’s own role. Using the basketball court lines, place about 10 plastic pins in a line in the middle. The goalie team surround those pins and will try to protect them from getting knocked over. The throwers and rollers stand on the sidelines of the basketball court with dodgeballs, and continuously throw to try and earn points knocking over pins. The retrievers are along the ends, always getting the loose balls that were thrown, and giving them back to the throwers and rollers. Play for a few minutes each round, or until all the pins are knocked over! Keep track of points, or don’t – your choice! Make sure everyone gets a chance to play all roles. Lots of throwing, blocking, running, rolling, and fun in this physed game.
Grade Level: K-5
Game Description: This is a quick and easy game that works on reaction and reaction timing. Players partner up or get into small groups and find a spot somewhere away from others – and place a cone down in the middle of them. The teacher (or leader) will then call out different actions (think like in “Simon Says”) and the players must complete those actions. If the teacher yells “GO!” then the players try to be the first to touch the cone to earn a point. And the game continues on and so on so forth… try switching partners after a certain time or score. Or try the alternate version as seen in the video!
Grade Level: 5-8
Equipment: Skipping ropes, lilly pads
Game Description: In Jump Jump Fit, players will get a good fitness cardio workout. Partners will find an area and set-up in the gym. 1 player will get the skipping rope. 1 player will place down 5 lilly pads on the floor to jump in a sequence. When groups are ready, the teacher or leader will set the timer for 1 minute and it’s go time! The player with the skipping rope will see how many skips he/she can complete in the minute. The other player will see how many reps of jumping on the lilly pads he/she can complete in the minute. After the minute, partners switch and go again. Try adding skipping tricks or 2-foot, left-foot, right-foot jumps and switch things up.
Grade Level: 4-8
Equipment: 2 mats, foam soccer balls
Game Description: Longball is another kickball type activity (or baseball activity if you want to use a big oversized plastic bat and a foam ball) that gets more players moving more often. With some important modifications to regular kickball, groups will get more sweaty and active, with lots of laughs and fun. Some strategy is for sure important, but in the end it’s about having a good time as a class or a group. (Thanks to Sabine Crandall for this idea).
Grade Level: 1-8
Equipment: Plastic pins, foam soccer balls
Game Description: This is a great modification to the regular game of soccer that has proven to increase participation and motivation in the gym. Instead of the typical scoring into the other team’s goal, players will try to knock over the other team’s pins instead! If a player kicks the ball and it knocks down a pin from the other team, he gets to bring that pin (or pins if it’s more than 1) to his side and add them to his own team’s amount. The game goes until 1 team has all the pins or until the time runs out. Great lead-up soccer game for physical education.
Grade Level: K-2
Equipment: Cones, Beanbags, Hulahoops, Lilly Pads, Scooters, Hockey Sticks (or hurdles)
Game Description: In The Jungle is a stations-based activity where students will have the chance to pretend to be 8 different animals and accomplish different tasks. The gym is to be split in 8 stations and students will spend a couple minutes at each:
Frog: Students hop from lilly-pad to lilly-pad, 2 feet like a frog. Try 1 foot as well.
Bird: Students fly around as birds waving their arms, landing on different trees (hula hoops).
Snake: Students slither on the floor as snakes underneath hurdles.
Caterpillar: Using beanbags under their feet, with hands on the floor, students creep along as caterpillar motions.
Fish: Lying stomach down on the scooters, students will “swim” around as fish.
Cheetah: Students will run around a circle of cones on all fours like speedy cheetahs.
Horse: Jumping over hurdles, and galloping around is what horses do at this station!
Kangaroo: Students use a hula hoop to skip with and hop around as kangaroos.
Grade Level: 2-8
Game Description: This fitness or warm-up/running game is a calling game. The caller (usually the teacher) calls out these commands:
Army: Run to one side of the gym
Navy: Run to the other side of the gym
Hit the deck: Lie face down
At ease: Stand up
Try adding some rules such as “first one to Army gets a point” or “last one to Navy is out”. Players must be careful to wait for the “At Ease” command before getting up to run somewhere. Or add your own ideas to modify this quick physical education game to suit your needs. (Thanks to Justin for this game idea)
Grade Level: 1-6
Equipment: Hula Hoops (4 different colors), pool noodles, dice
Game Description: Dice Tiggy is a unique game idea in which the teacher rolls a dice, and the outcome of the roll directly affects what is to happen next. First start with hula hoops – 4 different colors – spread out on the floor around the playing area (enough so there’s 1 for each player). Every player must start in a hoop. The roll of the dice matters in the following way: if a “1” is rolled, then the players in the BLUE hoops are it and will grab a pool noodle from the pile and go around tagging all the other players who had to exit their hoop once the roll was made. When players are tagged, they need to jump back into any hoop until everyone has been caught and are back into a hoop. If a “2” is rolled, then the players in the RED hoops are taggers. If “3” then GREEN. If “4” then YELLOW… If a “5” is rolled, then everyone does 5 quick jumping jacks or other exercise of choice. If a “6” is rolled, then the TEACHER is it! Play many rounds of this game for some good exercise and fun for all (Thanks to Brett Sinnett @commandokiddz for this game idea)
Grade Level: 4-8
Equipment: 1 Foam Ball
Game Description: The game of Mushroom Ball starts with students scattered in the gym (or field) and a toss-in where any student is free to go after the ball. The player who gets the ball becomes the thrower and will try to throw at any player (discuss safe areas to throw at – maybe from the knee down). The thrower may not take more than three steps before throwing the ball. If a player gets hit he must sit down as a mushroom. Watch out for the mushrooms because they are allowed to tag while sitting! If a sitting player (mushroom) happens to get a hold of a loose ball, they must attempt to pass the ball to another mushroom until all of the mushrooms have touched the ball. If all the mushrooms have touched the ball without an interception by the standing players, the mushrooms get to stand up. A winner is declared if one player is left standing. Try it out for something new in your P.E. class. (Thanks to Eric Grohs for this game idea)
Grade Level: K-5
Equipment: Pinnies (different colors)
Game Description: Fruit salad is a tag game for kindergarten to grade 5. Give out different color pinnies to the taggers and ask the students to name fruits that are the same colors of the pinnies. If students get tagged by a certain color then they freeze into the shape of the particular fruit that matches the color. As a class you can decide upon different ideas of how to freeze into a particular fruit. The class also determines how to unfreeze the different pieces of fruit so there are lots of different kinds of actions and they can make up a new version almost every time.
Examples: Apple – Cut, Banana – Peel, Blueberry – Wash, Watermelon – Roll, etc.
Try it out with the VEGETABLE theme as well! Move and learn at the same time with the Fruit Salad physical education game.
(Thanks to Curtis Glasgow for this game idea)