Grade level: K-6
Equipment: Cones, Hula hoops, Flags, Foam Balls (K-2) or Footballs (3-6)
Game Description: In this throwing, catching, and moving game, teams will start in a relay team format lined up behind their cone. On the far end of the playing area is all the flags (beanbags work well too) that teams will try to collect. In front of each teams cone is 3 hula hoops at different distances: near, middle, far. For every team, 1 player starts in the near hula hoop. That player will try to catch the ball thrown by the first player from their relay line. If caught, the catcher runs and collects a flag and returns it to her teams cone for 1 point. The thrower then proceeds to stand in the hula hoop to become the catcher, and then next person in line is now the thrower. Whenever a catch is NOT successful, the thrower retrieves the ball for the next person in line to throw and the catcher must STAY in the hula hoop until a catch is made. 5 catches from the first hula hoop level must be made before moving onto the middle level. 5 catches again must be made at the middle level hula hoop before moving to the far level hula hoop. Once 5 catches are completed there (and 5 more flags retrieved for a total of 15 flags) the round is over, and the team with 15 flags wins! As always, play again and again for lots of skill development, movement, and fun!
(Thanks to Mike Fraioli for this idea)
Grade level: K-6
Equipment: Hula hoops, pool noodles, lilly pads, paper
Game Description: Ice fishers is essentially a pretend game of ice fishing in the gym (lake). Players bring their pretend fishing rods (pool noodles) to a fishing hole (hula hoop), look for a fish, and bring back a fish if they find one. Lots of fun in this relay-style team game. All you need to do is cut out some fish on poster paper, hide them under lilly pads inside hula hoops, and teams get going. Lots of fun, lots of action, and teachable moments. Add special items or modifications to make it even more fun (like weight of fish, obstacles, etc)!
Grade level: K-4
Game Description: In this tag game, players who are tagged turn into a snowflake by standing in the shape of a star. The sun will go around melting the snowflakes so they can get back into the game.
Grade Level: K-6
Game Description: This warm-up or teambuilding game is simple, yet awesome! Students spread out in the playing area. Give maybe 20-30 seconds for them to just run around and around (or skip, hop, gallop, spin, etc). When the time is right, the teacher yells out a number (example, “SIX!”) and then the students must quickly form groups of 6 (or whatever number is called). Any players who didn’t make a group must complete 6 jumping jacks or exercise of choice. Then play again! Great to play along with music. Especially a great idea for large groups of students. Also, a good discussion about inclusion and personal/social feelings could be attached to this game.
Grade Level: K-5
Game Description: This is a quick and easy game that works on reaction and reaction timing. Players partner up or get into small groups and find a spot somewhere away from others – and place a cone down in the middle of them. The teacher (or leader) will then call out different actions (think like in “Simon Says”) and the players must complete those actions. If the teacher yells “GO!” then the players try to be the first to touch the cone to earn a point. And the game continues on and so on so forth… try switching partners after a certain time or score. Or try the alternate version as seen in the video!
Grade Level: 1-8
Equipment: Plastic pins, foam soccer balls
Game Description: This is a great modification to the regular game of soccer that has proven to increase participation and motivation in the gym. Instead of the typical scoring into the other team’s goal, players will try to knock over the other team’s pins instead! If a player kicks the ball and it knocks down a pin from the other team, he gets to bring that pin (or pins if it’s more than 1) to his side and add them to his own team’s amount. The game goes until 1 team has all the pins or until the time runs out. Great lead-up soccer game for physical education.
Grade Level: K-2
Equipment: Cones, Beanbags, Hulahoops, Lilly Pads, Scooters, Hockey Sticks (or hurdles)
Game Description: In The Jungle is a stations-based activity where students will have the chance to pretend to be 8 different animals and accomplish different tasks. The gym is to be split in 8 stations and students will spend a couple minutes at each:
Frog: Students hop from lilly-pad to lilly-pad, 2 feet like a frog. Try 1 foot as well.
Bird: Students fly around as birds waving their arms, landing on different trees (hula hoops).
Snake: Students slither on the floor as snakes underneath hurdles.
Caterpillar: Using beanbags under their feet, with hands on the floor, students creep along as caterpillar motions.
Fish: Lying stomach down on the scooters, students will “swim” around as fish.
Cheetah: Students will run around a circle of cones on all fours like speedy cheetahs.
Horse: Jumping over hurdles, and galloping around is what horses do at this station!
Kangaroo: Students use a hula hoop to skip with and hop around as kangaroos.
Grade Level: 1-6
Equipment: Hula Hoops (4 different colors), pool noodles, dice
Game Description: Dice Tiggy is a unique game idea in which the teacher rolls a dice, and the outcome of the roll directly affects what is to happen next. First start with hula hoops – 4 different colors – spread out on the floor around the playing area (enough so there’s 1 for each player). Every player must start in a hoop. The roll of the dice matters in the following way: if a “1” is rolled, then the players in the BLUE hoops are it and will grab a pool noodle from the pile and go around tagging all the other players who had to exit their hoop once the roll was made. When players are tagged, they need to jump back into any hoop until everyone has been caught and are back into a hoop. If a “2” is rolled, then the players in the RED hoops are taggers. If “3” then GREEN. If “4” then YELLOW… If a “5” is rolled, then everyone does 5 quick jumping jacks or other exercise of choice. If a “6” is rolled, then the TEACHER is it! Play many rounds of this game for some good exercise and fun for all (Thanks to Brett Sinnett @commandokiddz for this game idea)
Grade Level: K-5
Equipment: Pinnies (different colors)
Game Description: Fruit salad is a tag game for kindergarten to grade 5. Give out different color pinnies to the taggers and ask the students to name fruits that are the same colors of the pinnies. If students get tagged by a certain color then they freeze into the shape of the particular fruit that matches the color. As a class you can decide upon different ideas of how to freeze into a particular fruit. The class also determines how to unfreeze the different pieces of fruit so there are lots of different kinds of actions and they can make up a new version almost every time.
Examples: Apple – Cut, Banana – Peel, Blueberry – Wash, Watermelon – Roll, etc.
Try it out with the VEGETABLE theme as well! Move and learn at the same time with the Fruit Salad physical education game.
(Thanks to Curtis Glasgow for this game idea)
Grade Level: 1-8
Equipment: Foam Balls
Game Description: Hit & Run is a physical education warm-up or dodgeball lead-up game. The idea is very easy, and it really gets the heart rate up: First thing, students partner up. One person starts with the ball. The other person has no ball, and gets a 5 second head start, then runs away. After the 5 second head start the thrower can go chase. They throw as many times as needed until they make a hit. When a hit is made they switch roles. Important to emphasize safety and where on the body it is okay to throw and not to throw the ball. Other than that have fun with another awesome PE game idea! (Thanks to Tate Braeckel for this game idea)