Kategori: Kelas 3

Cermin Cermin


Tingkat kelas: 1-5
Perlengkapan: Musik
Game Description: Mirror Mirror could be a stand-alone game, could be used as a warm-up, or fitness activity. Quite a bit of action in this one. Start by dividing players into 2 equal groups. One group stands outside the basketball court line, while the other group stands inside. When the music plays, the group on the outside runs in one direction, while the group on the inside runs in the opposite direction. When the music stops, the group on the outside STOPS and FREEZES into any position/pose that they want. The players from the inside must then go and stand in front (1-2 meters apart) of a frozen player and copy or mirror the pose. Then the outside group becomes the inside group, vice-versa. If there’s an odd number, assign 1 player that is allowed to join a group. For older students, challenge them with a fitness pose – like a plank, side plank, lunge, squat, etc. Give it a go, let us know what you think! (Thanks to Anne Guilmaine for this idea)

menangkap bendera di luar ruangan


Tingkat kelas: 3-8
Peralatan: 2 Bendera, area bermain yang luas
Game Description: This has been the GAME OF THE YEAR at our school. LOTS of Fun, many skills and laughs have been had. Competition at its finest, and what a workout. It’s the standard version of Capture The Flag brought to physical education class! Find a large area (field, community center, playground, bushes, forest), make 2 teams, and get started. Teams spend a minute hiding their flag on their half of the area (no peeking). Once hidden, GO! The goal of the game is to capture the other teams flag before they capture yours and bring it across the middle line. Careful on the opponents side, because if you get tagged, you go to the jail for 2 mins. The tagger needs to tap the jail (a bench or something) and then they can resume play. No puppy-guarding the flag. Add in extra rules as you see fit, please watch the video for more specifics, I don’t have the time or the will to type everything out… just want to say thanks to Paul Grosskopf, a friend and colleague for setting all these things up for us this

Pertarungan Gunting Kertas Batu TERBAIK


Tingkat kelas: K-8
Peralatan: Hula Hoops
Deskripsi Permainan: Permainan ini luar biasa. Para pemain memiliki pertempuran RPS yang sangat menyenangkan yang tidak akan segera mereka lupakan. 2 tim saling berhadapan. Tempatkan banyak hula hoop di antara tim dalam satu baris. 1 pemain dari masing-masing tim melompat ke arah yang lain, dan ketika mereka bertemu, mereka melakukan RPS. Pecundang harus melompat keluar dan bergabung dengan ujung garis sementara pemenang terus maju. Sementara itu, pemain berikutnya di barisan dari sisi yang kalah melompat dan melompat ke arah lawan. Agak sulit untuk dijelaskan melalui teks, jadi tonton videonya untuk melihat permainan yang luar biasa ini beraksi!

Kolektor Koin


Tingkat kelas: K-8
Peralatan: Koin (contoh: uang logam)
Game Description: Coin collectors can be played in the gym or adapted for outside, and used for any age group. It’s a super simple idea, give it a go as it should be lots of FUN! Start by having players line up at one end of the gym facing the wall (no peeking!). The teacher hides coins scattered throughout the gym floor. The teacher says ‘Go’ and students run to find a coin. When they find one, they stand on it and stay there. Once all the coins are found, the players who did not find one have to do 10 jumping jacks, or crunches, or pushups, etc (player or teacher can choose). Players then line up again, while teacher takes out one coin and re-hides the rest. Continue to take out one coin each round until there is only one coin remaining to be hidden. To determine how many coins to use: take the class size and cut it in half, and that is how many coins to start with (if 20 people in class, hide 10 coins). One final tip to make it easier to operate: have the students stay standing on the coin until you come a

Botol & Bola


Tingkat kelas: 3-8
Peralatan: Botol plastik, kerucut, bola
Game Description: Bottle & Ball is a game idea that was sent from Iran. It’s a game to work on hand eye coordination, reacting, and catching. First, you will need to cut plastic drink bottles into halves (1 half for each player). Then players will line up along an edge holding their bottle in hand (alternatively they could use a bowl or small pail). The students stand 1 meter apart. The teacher or one of the students throws the balls from a distance of 5 to 6 meters, respectively from the number one student to the end and then from the end to the number one student. Anyone who can catch the ball with their bottle or shuttle (without the ball falling to the ground) can take a step forward. The first person to reach the final marking cone gets 1 point, then everyone returns to the starting point and the game starts again from the starting point. (Thanks Dr. Mehdi Dehghani)

relai mie kolam renang


Tingkat kelas: K-8
Peralatan: Mie Biliar, Kerucut
Deskripsi Permainan: Video sederhana yang menjelaskan 5 cara menyenangkan untuk menggunakan mie biliar dalam format estafet. Cepat, menyenangkan, ide yang melibatkan kerja sama tim, keseimbangan, dan/atau lainnya! Dapat juga digunakan sebagai pemanasan. Mungkin terlihat sederhana, tapi cobalah dan Anda pasti akan terkejut betapa menyenangkannya permainan ini.

kamuflase


Tingkat kelas: K-6
Peralatan: 5 benda besar
Game Description: Camouflage is a unique game idea (thanks to Joe Defreitas for ANOTHER great idea) that can be played with a handful of players, or an entire large group! It’s an ‘enhanced’ game of hide-and-seek where players will hide behind one of 5 large objects (example crash mats or exercise equipment) and hope to not be found by the caller. The caller will probably be the teacher for the first round at least. The caller will sit in a position where he/she cannot see the players hiding behind the objects. The caller will count down from 10 to 1 while the players hide. At the end of the countdown, the caller will say a name (or names) as well as a number from 1 to 5 which correlates with the objects that were hidden behind. If the player is found, he/she is OUT (can still continue to play). Last one remaining after all the rounds is the winner.

Pengatur kecepatan


Tingkat kelas: 3-6
Peralatan: Kerucut
Deskripsi Permainan: Ide permainan hebat lainnya dari Joe Defreitas. Permainan ini untuk membantu para siswa berlatih mondar-mandir (lambat, sedang, cepat – berjalan, joging, berlari) dan untuk jarak jauh. Siapkan kerucut untuk membentuk sebuah oval besar, cukup satu kerucut untuk setiap pemain, di area yang luas. Kerucut-kerucut tersebut harus memiliki urutan/pola warna (contoh: merah, hijau, kuning, biru, ulangi). Setiap pemain harus duduk di belakang kerucutnya masing-masing dan mengingat kerucut mana yang menjadi milik mereka. Guru atau pelatih akan memiliki stopwatch dan memberi tahu para pemain bahwa mereka harus melakukan 1 putaran (terserah Anda berapa banyak putaran) dalam waktu 40 detik.