Categoria: 6ª série

policiais e ladrões


Nível de ensino: K-6
Equipamento: Nenhum
Descrição do jogo: Este é o clássico jogo de Cops N Robbers. Primeiro e mais importante é encontrar uma área divertida para jogar este jogo (tecnicamente, ele pode ser jogado em qualquer lugar, mas quanto mais obstáculos e pontos de esconderijo, melhor). Você criará dois policiais cujo trabalho é encontrar e marcar os ladrões. Uma vez que os ladrões são marcados, eles precisam ir para a cadeia. Parece simples porque é, e é muito divertido também!

olho por olho


Nível escolar: 4-8
Equipamento: tapetes, cones, bambolês
Descrição do jogo: Esse jogo é uma variação MUITO divertida (obrigado, Marshall, por essa variação) do popular jogo de estratégia “Yoshi”. Duas equipes se enfrentam nesse jogo de invasão/território. O objetivo do jogo é obter o máximo de pontos possível tendo o maior número de jogadores nas zonas de destino no lado da equipe oposta. As rodadas são cronometradas (2, 3, 4, 5 minutos ou o tempo que você quiser). Os jogadores estão seguros em sua própria metade, mas podem ser marcados se estiverem no lado do adversário (a menos que estejam em uma área segura). Os jogadores marcados precisarão ser salvos se um colega de equipe puder resgatá-los com segurança. MUITO movimento, trabalho em equipe e risadas. Uma variação incrível de um jogo clássico, obrigado novamente a Marshall.

Predadores e presas


Nível de ensino: 1-6
Equipamento: Nenhum
Game Description: Here is an awesome cross-curricular idea that’s lots of fun, and teaches science concepts through play. Find a playing area indoors or outdoors. Have a quick discussion to see what students know about predators, prey, carnivores, herbivores, omnivores, etc. Ask students to give some examples. Then start setting up the game (it’s really simple actually). You’ll start by choosing a herbavore (example rabbits). Most of the players will be the rabbits. Their job is to simply run away from the taggers (the omnivores and carnivore). Then choose 2-3 players to be the omnivores (example foxes). The foxes will be chasing down the rabbits to try to tag them. But then you will also choose a carnivore, at the top of that food chain (example wolf). The wolf is able to chase after either the foxes or the rabbits and tag them. When players are tagged they need to go to the teacher at the side to perform a predetermined quick exercise to get back into the game. The teacher also has a special job… (thank

Flasquetebol


Nível escolar: 5-8
Equipamento: bola de futebol, quadra de basquete
Game Description: This game is similar to Ultimate Frisbee, but with a football, on a basketball court! Divide your classes into teams of 5 on 5 or less. This also depends on the number of basketball courts you have for class time. The game starts by having the two captains play Rock, Paper, Scissors to determine possession. If you win RPS, you decide if your team will defend or receive. Both teams head under their respective baskets on the basketball court and the defending team throws the football to the receiving team. Play begins by the receiving team picking up the ball, or catching it (this is the only time it can be dropped without a turnover) and begin to advance it toward their basket. The receiving team can only advance the football by throwing it to a team-mate who must catch it and STOP, like Ultimate Frisbee. If it is dropped, the defending team gets possession at that spot to try to advance it in the same manner toward their basket. Points are scored when the football goes through the basketba

capturar a bandeira ao ar livre


Nível escolar: 3-8
Equipamento: 2 bandeiras, área de jogo grande
Game Description: This has been the GAME OF THE YEAR at our school. LOTS of Fun, many skills and laughs have been had. Competition at its finest, and what a workout. It’s the standard version of Capture The Flag brought to physical education class! Find a large area (field, community center, playground, bushes, forest), make 2 teams, and get started. Teams spend a minute hiding their flag on their half of the area (no peeking). Once hidden, GO! The goal of the game is to capture the other teams flag before they capture yours and bring it across the middle line. Careful on the opponents side, because if you get tagged, you go to the jail for 2 mins. The tagger needs to tap the jail (a bench or something) and then they can resume play. No puppy-guarding the flag. Add in extra rules as you see fit, please watch the video for more specifics, I don’t have the time or the will to type everything out… just want to say thanks to Paul Grosskopf, a friend and colleague for setting all these things up for us this