Grade level: 2-8
Equipment: Exercise mats
Game Description: Mystery Tag is a tag game with the familiar back-and-forth style used in games like British Bulldog…players must cross from one side of the gym to the other without being tagged. If they are tagged they become “It”. It works great for all grades 2-8.
To set up the game, folded gym mats are standing upright around the gym (maybe start with three mats standing in the middle of the gym). Designate start and finish lines on the gym (ex. you must run from green line closest to the wall, to the green line closest to the far wall). Use Pylons to mark safety lines if needed. To start a round the person who is “It” or teacher will say “face the wall”, to notify players to face the wall. When players face the wall, the teacher or “It” person will count back from 5 seconds allowing the “It” person to hide behind a mat. When the “It” or teacher says zero, the round starts and players are free to run across the gym. Who ever is tagged is instantly it and can tag other runners. When everyone makes it across safely, the round is done and the “It” people will now say “face the wall” once more. This process repeats until everyone is “It”.
– If players are tagged, they are it
– If players touch a mat, they are it
– If players peek, they are it
– Add more mats scattered around the gym for more places to hide
– Longer hide period
Hope you enjoy Mystery tag.
(Thanks to Kris Barchuk. This game is also played as “Hideout” found in “The Great Games Handbook” by Kevin Tiller found here: http://www.physedreview.weebly.com – check it out!)
Grade level: 2-7
Game Description: Bump Tag is a simple, yet incredibly fun, tag game or start-up/warm-up activity. Start with all players sitting in pairs somewhere in the playing area or gym floor. Have one pair split up into a chaser and a flee’er. The chaser will try to tag the flee’er. Whenever a flee’er is tagged by the chaser, they switch roles. The flee’er is always trying to run towards any pair who are sitting on the floor and sit beside them. Once sitting, the opposite (far player in the pair) gets “bumped” and must stand up to become the new flee’er who will try to run from the chaser. This “bumping” of players happens over and over again every time the flee’er sits beside any pair. Eventually implement 2 chasers and 2 fleers, or 3 of each to increase the challenge and activity level. This is just another game that’s proven to get students running and having a great time!
(Thanks to Tim Herr for this game idea)
Grade level: 3-8
Game Description: Fresher is a tag game in which players have to be “fresher” then other players to tag them. The longer a player is in the playing area, the less fresh he becomes and the more likely he can get tagged. There are 2 teams playing against each other, trying to tag the opponents. When in their own teams safe area (the endzone on their side) they are completely fresh, but as soon as a player enters the middle zone (playing area) he starts becoming less and less fresh, so if a player from the other team enters that area AFTER, that player is fresher and can tag him. Once tagged, a player needs to go into the corner prison on the opposing teams side (marked by cones) and hope for someone on his team to come over and rescue him. Once rescued, both players get a free walk back to their team. The round is over if all players from one team are tagged and in prison. The key in this game is team strategy and swiftness. If players from opposing teams encounter each other and don’t know who is “fresher” they can do rock, paper, scissors, and loser goes into the jail.
Grade level: 2-8
Game Description: The goal of rock, paper, scissors champs is to try to win as many games of rock, paper, scissors in a row as you can – and in doing so you will build the longest line of players. At the start of the game, all players are alone and spread out in the playing area. All players can tag others, as well all players can get tagged. When a player is tagged, he must play rock paper scissors against the person who tagged him. Whoever wins becomes the LEADER, and the other player must go directly behind him and follow him throughout the rest of the game. Of course, this is happening all over the place at the same time. So there are many LEADERS. Now when groups of 2,3,4,5,etc come up against other groups or single players and get tagged, the group LEADER must play rock paper scissors against the player or group that tagged her. The losing side must follow behind the winning side (therefore the lines get bigger and bigger the more successful you are until there’s just 1 huge line at the end). Great warm-up game for some quick movement and fun. Also great for large groups.
Grade level: 2-6
Equipment: cones, scooters, mats
Game Description: Hospital tag is a fun game idea to try out in your PE class (thanks to Jeff Steffan for this game idea).
1. Use the lines on the perimeter for boundary lines.
2. Section off two small areas in two opposite corners of the gym (hospitals).
3. Assign 1 or 2 taggers.
4. Assign 2 ambulance drivers (can use 4 large scooters connected and place and gym mat on top).
5. Start the tag game. If a student gets tagged they become very ill and must lay down on gym floor where they got tagged.
6. The ambulance drivers will pull up next to the ill student and the ill students will get on ambulance (ambulance drivers can have up to 2 students on ambulance.
7. Ambulance drivers will then drive them to the nearest hospital (coned area) and the ill students will need to take their medicine at the hospital to feel better (medicine can be a muscular strength exercise (5 push-ups, 5 sit-ups, etc.)
8. After they take their medicine they are back in the game.
Grade level: 2-8
Game Description: Streets & Alleys is a great small space game – perfect for a classroom when the gym is unavailable. A large group of players work together to form rows and columns (streets and alleys) that give pathways for the cat and mouse to travel through. The cat tries to chase the mouse to catch him, but the group (which consists of something like a 5 x 5 group of players) keeps switching who they’re holding hands with, depending on when the caller/teacher calls “Streets” or “Alleys”. Players in the large group must be close enough that they can easily switch who they’re holding hands with to form the streets and alleys. The cat and mouse are NOT allowed to run – they must POWERWALK. Also, the cat and mouse cannot go under or over or through the people holding hands. Give a time limit, or go until the mouse gets caught and then give other players a chance to be the cat and mouse! (Thanks to Eric for this game idea)
Grade level: 2-8
Game Description: The ‘Bad guys’ are the taggers. The ‘Secret Agents’ are the freers. The rest of the players (the runners) are the ‘Citizens’. Before the game starts, ALL players sit down, close their eyes, and put their heads down so they can’t see anything. Then the teacher goes around and taps 2-3 players ONCE on the head – those players will be the Bad guys. The teacher also goes around and taps 2-3 players TWICE on the head – those players will be the Secret Agents. After that, give all players 5 seconds to find a spot anywhere in the playing area and blow the whistle to start the game! When a player is tagged by a Bad guy he must sit down. He’s stuck down until a freer (Secret Agent) taps him on the shoulder, then he can get back up and continue playing. Careful though, because the Secret Agents can also be tagged! If the Secret Agents all end up being tagged and are sitting, then the round is over. Choose new roles and play again! (Thanks to Jeff Harrison for the idea)
Grade level: K-4
Game Description: In this tag game, players who are tagged turn into a snowflake by standing in the shape of a star. The sun will go around melting the snowflakes so they can get back into the game.
Grade Level: 1-6
Equipment: Hula Hoops (4 different colors), pool noodles, dice
Game Description: Dice Tiggy is a unique game idea in which the teacher rolls a dice, and the outcome of the roll directly affects what is to happen next. First start with hula hoops – 4 different colors – spread out on the floor around the playing area (enough so there’s 1 for each player). Every player must start in a hoop. The roll of the dice matters in the following way: if a “1” is rolled, then the players in the BLUE hoops are it and will grab a pool noodle from the pile and go around tagging all the other players who had to exit their hoop once the roll was made. When players are tagged, they need to jump back into any hoop until everyone has been caught and are back into a hoop. If a “2” is rolled, then the players in the RED hoops are taggers. If “3” then GREEN. If “4” then YELLOW… If a “5” is rolled, then everyone does 5 quick jumping jacks or other exercise of choice. If a “6” is rolled, then the TEACHER is it! Play many rounds of this game for some good exercise and fun for all (Thanks to Brett Sinnett @commandokiddz for this game idea)
Grade Level: K-5
Equipment: Pinnies (different colors)
Game Description: Fruit salad is a tag game for kindergarten to grade 5. Give out different color pinnies to the taggers and ask the students to name fruits that are the same colors of the pinnies. If students get tagged by a certain color then they freeze into the shape of the particular fruit that matches the color. As a class you can decide upon different ideas of how to freeze into a particular fruit. The class also determines how to unfreeze the different pieces of fruit so there are lots of different kinds of actions and they can make up a new version almost every time.
Examples: Apple – Cut, Banana – Peel, Blueberry – Wash, Watermelon – Roll, etc.
Try it out with the VEGETABLE theme as well! Move and learn at the same time with the Fruit Salad physical education game.
(Thanks to Curtis Glasgow for this game idea)