Grade level: 2-8
Game Description: The ‘Bad guys’ are the taggers. The ‘Secret Agents’ are the freers. The rest of the players (the runners) are the ‘Citizens’. Before the game starts, ALL players sit down, close their eyes, and put their heads down so they can’t see anything. Then the teacher goes around and taps 2-3 players ONCE on the head – those players will be the Bad guys. The teacher also goes around and taps 2-3 players TWICE on the head – those players will be the Secret Agents. After that, give all players 5 seconds to find a spot anywhere in the playing area and blow the whistle to start the game! When a player is tagged by a Bad guy he must sit down. He’s stuck down until a freer (Secret Agent) taps him on the shoulder, then he can get back up and continue playing. Careful though, because the Secret Agents can also be tagged! If the Secret Agents all end up being tagged and are sitting, then the round is over. Choose new roles and play again! (Thanks to Jeff Harrison for the idea)
Grade level: 4-8
Equipment: 4 hula hoops, 4 cones, 4 tennis balls, foam balls
Game Description: In this game, 4 teams will each receive a corner piece (or quadrant) of the playing area and guard their base (tennis ball on top of a cone, inside a hula hoop) while at the same time trying to knock down the other teams. Using foam balls (dodgeballs) players will do their best job trying to hit the target – not the other players. Another game with lots of action and lots of fun for any physical education class. (Thanks to Mason Bond for the idea)
Grade level: 2-8
Equipment: Hula hoops, music
Game Description: In this fitness or warm-up game, hula hoops are placed around the basketball court perimeter. Choose a direction for players to travel: clockwise or counter clockwise staying on the outside of the basketball court line. Players cannot cross through center. Once the music starts they perform the cardio exercise of the teacher’s choice: jogging, running, skipping, cross-overs, etc. When the music stops they must get to a hoop within a few seconds. There can be as many people inside any hoop as possible, however everyone must be in a hoop. If anyone person is not standing inside a hoop, including all feet, then the entire class must do reps of a muscular exercise (push-ups for example). Once completed, a new cardio activity is given, the music begins again and the students do the next activity, however, once the music begins and the students are moving, the instructor removes one hula hoop from the game, etc, etc, until there is only one hoop left. At this point, give two jumping jacks per person for every one person that doesn’t make it into the hoop. And that’s fitness musical hoops!
(Thanks to Paul Ford for this game idea)
Grade level: 3-8
Equipment: Hula hoops, foam balls
Game Description: Save The Statues is a throwing, catching, blocking, and defending game. There are two teams: 1 consists of statues who are ‘stuck’ in hula hoops around the perimeter of the basketball or volleyball court lines, as well as throwers in the center circle. The other team consists of defenders who are trying to prevent the statues from catching balls thrown by the throwers. When a statue catches a ball that was thrown, he is freed and becomes a thrower in the middle. Play until all statues are freed, or for a certain time limit. Try this unique throwing and catching game in your physical education class for a fun and skill-improving activity.
Grade Level: 2-8
Equipment: Foam balls, pins, pinnies
Game Description: In Pinball, there are 4 teams: throwers, rollers, retrievers, and goalies. Each team has it’s own role. Using the basketball court lines, place about 10 plastic pins in a line in the middle. The goalie team surround those pins and will try to protect them from getting knocked over. The throwers and rollers stand on the sidelines of the basketball court with dodgeballs, and continuously throw to try and earn points knocking over pins. The retrievers are along the ends, always getting the loose balls that were thrown, and giving them back to the throwers and rollers. Play for a few minutes each round, or until all the pins are knocked over! Keep track of points, or don’t – your choice! Make sure everyone gets a chance to play all roles. Lots of throwing, blocking, running, rolling, and fun in this physed game.
Grade Level: 5-8
Equipment: Skipping ropes, lilly pads
Game Description: In Jump Jump Fit, players will get a good fitness cardio workout. Partners will find an area and set-up in the gym. 1 player will get the skipping rope. 1 player will place down 5 lilly pads on the floor to jump in a sequence. When groups are ready, the teacher or leader will set the timer for 1 minute and it’s go time! The player with the skipping rope will see how many skips he/she can complete in the minute. The other player will see how many reps of jumping on the lilly pads he/she can complete in the minute. After the minute, partners switch and go again. Try adding skipping tricks or 2-foot, left-foot, right-foot jumps and switch things up.
Grade Level: 4-8
Equipment: 2 mats, foam soccer balls
Game Description: Longball is another kickball type activity (or baseball activity if you want to use a big oversized plastic bat and a foam ball) that gets more players moving more often. With some important modifications to regular kickball, groups will get more sweaty and active, with lots of laughs and fun. Some strategy is for sure important, but in the end it’s about having a good time as a class or a group. (Thanks to Sabine Crandall for this idea).
Grade Level: 1-8
Equipment: Plastic pins, foam soccer balls
Game Description: This is a great modification to the regular game of soccer that has proven to increase participation and motivation in the gym. Instead of the typical scoring into the other team’s goal, players will try to knock over the other team’s pins instead! If a player kicks the ball and it knocks down a pin from the other team, he gets to bring that pin (or pins if it’s more than 1) to his side and add them to his own team’s amount. The game goes until 1 team has all the pins or until the time runs out. Great lead-up soccer game for physical education.
Grade Level: 2-8
Game Description: This fitness or warm-up/running game is a calling game. The caller (usually the teacher) calls out these commands:
Army: Run to one side of the gym
Navy: Run to the other side of the gym
Hit the deck: Lie face down
At ease: Stand up
Try adding some rules such as “first one to Army gets a point” or “last one to Navy is out”. Players must be careful to wait for the “At Ease” command before getting up to run somewhere. Or add your own ideas to modify this quick physical education game to suit your needs. (Thanks to Justin for this game idea)
Grade Level: 4-8
Equipment: 1 Foam Ball
Game Description: The game of Mushroom Ball starts with students scattered in the gym (or field) and a toss-in where any student is free to go after the ball. The player who gets the ball becomes the thrower and will try to throw at any player (discuss safe areas to throw at – maybe from the knee down). The thrower may not take more than three steps before throwing the ball. If a player gets hit he must sit down as a mushroom. Watch out for the mushrooms because they are allowed to tag while sitting! If a sitting player (mushroom) happens to get a hold of a loose ball, they must attempt to pass the ball to another mushroom until all of the mushrooms have touched the ball. If all the mushrooms have touched the ball without an interception by the standing players, the mushrooms get to stand up. A winner is declared if one player is left standing. Try it out for something new in your P.E. class. (Thanks to Eric Grohs for this game idea)